At age 9, young Stephen Schutz was still struggling to read. What came easily for some children required many more hours of Stephen's work, and he was consistently toward the bottom of his class in reading. Now a PhD in physics and a successful publisher and artist, Dr. Schutz wanted to make sure children in his situation today have a resource that can help. He turned to the Internet and conceived a program that would be available online across the world to all children who are learning to read in English.
Founded in 2002, Starfall is made possible through the vision of the Polis-Schutz family. Dr. Stephen Schutz and poet Susan Polis Schutz founded Blue Mountain Arts publishing company in 1970 and together with their son, Jared Schutz, created the popular electronic greeting card company, bluemountain.com. The Polis-Schutz family shares a passion for education. Susan Polis Schutz was a teacher in New Jersey and New York City in the 1960s, while Jared Schutz Polis served on the Colorado State Board of Education.
Starfall is recognized and highly rated by experts. The Reading Teacher named Starfall.com one of "Five Internet sites too good to miss" (May 2006). In 2005 and again in 2008, Homeschool.com recognized Starfall as one of their top five educational websites. Starfall was the first Internet site to be recognized by Children's Software & New Media Review as the highest rated product in their Early Elementary category, Spring 2004.
Starfall is produced by a dedicated and talented team led by Brandi Chase. The Starfall team of educators, artists, designers, animators, musicians, and engineers live all over the world!Brain Pop
Founded in 1999, BrainPOP creates animated, curricular content that engages students, supports educators, and bolsters achievement. Our award-winning online educational resources include BrainPOP Jr. (K-3), BrainPOP, BrainPOP Español, and, for English language learners, BrainPOP ESL. BrainPOP is also home to GameUp, a new, free educational games portal for the classroom.
In traditional, blended, and "flipped" learning settings, BrainPOP supports individual, team, and whole-class learning. At school and in informal learning environments, our characters help introduce new topics and illustrate complex concepts. A great fit for mobile learning and BYOD classrooms, BrainPOP’s educational apps have been downloaded nearly 1.5 million times and lauded in countless reviews.
All our resources are fully supported by BrainPOP Educators, our free teacher community. Our content is mapped to Common Core, aligned to academic standards, and searchable with our online Standards Tool. BrainPOP is easy to use, with no downloading, installation, or special hardware required.
BrainPOP was conceived by Avraham Kadar, M.D., an immunologist and pediatrician, as a creative way to explain difficult concepts to his young patients. Today, we're used in almost 20 percent of U.S. schools, and are growing internationally.
We take pride in our in-house team of educators, animators, and writers, who produce and continually improve BrainPOP, incorporating valuable teacher and parent input. Aiding us is a talented group of educators who serve as our Academic Advisors. We also partner with an array of educational game creators and other education technology companies and organizations.
To start exploring BrainPOP, check out our Free Stuff or sign up for our Free Trial. Considering a purchase? Visit our newly updated Research and Funding sections or visit the BrainPOP Store.
Find information about news, funding, policy, programs, reaseach and statistics. This website is full of information.Fun Brain
Since 1997, kids, teachers, librarians, and parents have enthusiastically turned to Funbrain for its free educational games, online books, and comics. Funbrain, created for kids ages preschool through grade 8, offers more than 100 fun, interactive games that develop skills in math, reading, and literacy. Plus, kids can read a variety of popular books and comics on the site, including Diary of a Wimpy Kid, Amelia Writes Again, and Brewster Rocket.
Teachers and librarians can confidently encourage students to use Funbrain during their free time in class, assured that kids will enjoy an educational, safe online learning experience. Funbrain's games help students build on what they have learned in class and acquire new skills in reading, math, and problem solving.
Parents can trust Funbrain to deliver a fun and safe experience for even the youngest children. The Playground helps parents introduce their preschoolers to the Internet and teaches them how to manipulate the mouse and keyboard. Selected by FamilyFun magazine in its September 2010 issue as one of the top ten websites for kids, Funbrain is committed to providing a safe gaming environment that bridges learning and entertainment.
Funbrain is published by Family Education Network, a part of Pearson, the education, services and technology company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.